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Main Components - You can
break the entire The Collector gaming experience into three
main components:
- Main FloorPlan Maze Strategy Game
- Navigation/Discovery
- HODs.
The last two are pretty much elective (although you won't
be able to avoid some amount of Navigation/Discovery. And
completing HODs will provide tangible rewards and extras.
Playing only option #1, Visitors play for points using slightly
different rules from the larger puzzle/adventure game. Playing
this special version offers endless replayability and value
to the product.
Separate Modes and Modules
- Since these component parts can be thought of or even played
as related but separate modules, we could even theoretically
start the game by offering three options of how to play.
- Just the strategy game - against a human opponent or opponents
or against AI Stauf
- Just the Navigation/Discovery mode including HODs
- All three together, the full Monty, full The Collector
experience.
Worlds Within Worlds - Exploration
is not limited to the ordinary and mundane environment apparent
to the casual eye. In this world, it is possible to enter
the micro or macro worlds. For instance, one might choose
to examine a derringer pistol only to find oneself being drawn
through the barrel only to emerge in a scene from the U.S.
Civil War. Or one might gaze through the eyepiece of a telescope
and travel lightyears to the far reaches of the galaxy.
Video and CG FX - We will
do a lot of video mapping for human entities where applicable.
Primitive or "arts and crafts" effects are combined
with video and sophisticated CG FX.
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