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The centerpiece of the game is the maze-like museum model
FloorPlan strategy game. All other things must make sense
according to its goals and strategy. So rather than merely
traveling about the museum freely, you must work to open up
routes to various destination galleries. Since the configuration
of the board is ever changing, so too is the physical layout
of the 3D environment. Once a path is opened, you are free
to navigate and explore within the boundaries of available
passageways and galleries.
Shift the configuration of the maze in order to make a path
to the target Gallery. The Doktor's role in this game is to
shift the maze against you, stymie your every move, get to
the Gallery first himself, and generally make things challenging,
if not drive you stark raving mad. Maze shifting is done via
the simple strategy game which is played on a two-level board
representing the 1st and 2nd floors of the building. Navigation,
exploration and puzzle solving take place in a real-time,
immersive 3D POV.
The main object of the entire game is to visit all 13 Galleries
in the order indicated by the Blue Angel. The intermediary
goals are to outwit your AI opponent, Stauf, to get to these
target Galleries.
Upon entering a Gallery, many of the Items will be active
Displays and one will lead to the main Vignette. (After the
first viewing of a Vignette, subsequent viewings are optional.
Thereafter, the Visitor is asked, "Would you like to
view the dramatic presentation associated with this item?")
GO
TO FLOORPLAN PAGE
WATCH
FLOOR PLAN MOVIE
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