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There are 13 Galleries within the museum that the Visitor
must visit in order to complete the game. Galleries are named
after famous villains and influential personalities throught
the history of human cultures. Items within the Galleries
are related to that personality, events and contemporary themes
of that time period.
Within each Gallery, there are many interesting, informative,
animated and entertaining items and displays to find and enjoy.
Since Galleries and Vignettes are very much tied to one another,
they are grouped together in this document.

One of the coolest things about T7G was the atmospheric mood
and the occurrences of the unexpected. Most of the story was
told by way of disconnected and chronologically mixed up vignettes.
The Collector will revisit that approach. Therefore the story
is told in a montage, non-linear, non-narrative way.
Each of the museum's Items has a story to tell, usually as
part of a general theme of the particular Gallery. These range
from very short AV gags and entertainments, to extended dramatizations.
These larger dramatizations, which we call Vignettes, are
like magically animated tableaus.
There are 13 Vignettes... short scenes which play out before
the eyes of the viewer. The Vignettes portray the darker side
of history - those times of great social malaise, those transient
but important moments when the screw turned, and so too the
twisted people at their source. These Vignettes are about
the horrendous events which have influenced our lives and
our culture and have lived on in history and in legend. And
at each of these historical events, Doktor Stauf, our insidious
and ubiquitous Minion of Evil, was there.
Vignettes are triggered by successfully making your way to
the target Gallery and finding the trigger Display.
You do not just view Vignettes. You are drawn into their
world. For instance, the Item is a crystal snow globe. As
you gaze at the snowflakes swirling about the little cottage
inside the glass, you swoop down through the snowstorm and
through the warm glow of light emanating from one of the little
windows. Inside, a scene of unspeakable horror - or humor,
unfolds.
With the Vignettes depicting scenes from the past, the experience
can also be likened to a very elaborate tour through a wax
museum in which you physically enter tableaus that comes to
life.
Vignettes are basically the extended forms of the other entertainment
events (Displays, Encounters) to be found in the museum. However,
they also provide a significant reward for locating the target
Gallery and furthering the completion of the game.
Vignettes are comedic, dramatic or musical presentations
of generally well-known historical events and the central
figures involved. Stauf's approach as curator is to highlight
the bizarre and little-known facts behind these people and
events.
These stories span the period of recorded human history,
geography and themes. They are presented in a variety of period,
media and cultural storytelling styles. From current digital
filmmaking to shadow plays to silent movies to puppet plays
to hand-cranked arcade flip-book photo plays.
Vignettes (once found) are replayable (as with other Item
presentations), and HODs are playable and replayable at any
time.
Of course a story needs an ending. Maybe two. In any case,
there is final encounter with Stauf and then the game ends
with a big carbaret show. Think of Cabaret with the Blue Angel
as Sally Bowles and Doktor Stauf as Joel Grey's Master of
Ceremonies.
Here is a list of Galleries and their Vignettes:
- Alexander
(The Great)
- Booth (John Wilkes)
- Countess Bathori
- Druids
- Guillotine
(Dr. Joseph)
- Jack the Ripper
- Mithras
- Oswald (Lee Harvey)
- Hideyoshi &
Sen No Rikyu (Samurai)
- Theseus
- Torquemada
- Typhoid Mary
- Mystery Gallery
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