There are also games or puzzles to be played, one for each
of 13 galleries. This being a museum, they are called Hands-On
Displays - HODs for short. These are the "interactive
displays" of the museum. Some HODs resemble action/skill
activities, some are more like non-goal oriented toys, some
require spacial logic to solve and others pure logic, as with
the puzzles in the original 7/11 games.
When the Visitor examines a Hands On Display, he is magically
transported into the display, placing him within a whole new
game environment. This is an example of the "worlds within
worlds" nature of the game. Because the HODs employ dynamic,
realworld physics, there is a great deal of freedom to manipulate
the objects and elements that make up the worlds of the HODs.
Playing and solving them is not mandatory. It is an elective
activity. They are "stand-alone" elements within
the overall game. But doing so offers some rewards... so there
are incentives. This is in keeping with our philosophy of
balancing the game to be very accessible and not overly frustrating.
Failures are not punished, but accomplishments are rewarded.
A solved HOD will provide the Visitor with powerful Talismans
that can be used against Stauf during the Floorplan strategy
game. Bonus Displays will also become available as extra rewards.
HODs are available all the time. The Visitor may play or
replay any HOD at any time. (Blue Angel asks Visitor "Would
you like to interact with this Display?")
TO HOD PAGE
FIRST "HANDS ON DISPLAY" MOVIE
SECOND "HANDS ON DISPLAY" MOVIE
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