TO DESIGN DOC
- Hieroglyphs - Arrange
images to form a meaningful sentence. Symbols speak their
meanings when selected.
- Water Nymphs - Direct
the water nymphs on how to out exactly 4 liters of water
using only a 5 liter jug and a 3 liter jug and an endless
supply of water from a sylvan spring.
- Archimedes' Mirrors -
The great inventor, was trapped inside the city walls of
the Carthaginian city of Syracuse during their war against
Rome (Punic wars). He invented ingenious anti-siege engines
to thwart the Roman ships including massive claws that picked
up ships and crushed them; and giant parabolic mirrors which,
when aimed properly, captured sunlight, beaming it onto
the enemy ships, thus catching them on fire. The Visitor
will stand atop the city walls and operate these anti-siege
engines against Roman galleys that are attacking the walls
in real time.
- Spanish Galleon - Maneuver
your ship to safe harbor through treacherous waters, currents,
tides, sea monsters, pirates, typhoons, trade winds, whirlpools,
rocks and outcroppings of land. Once you have sailed over
a patch of water, you cannot sail over it again since it
falls off the edge of the world.
- Music - Figure out the
logical sequence of numbers and translate it to notes to
play a piece of music on Bach's own clavichord.
- Stonehenge - The object
of this game is to build Stonehenge in all its Neolithic
glory. When the Visitor puts the pointer hand over a model
of Stonehenge, the standing stones fall over as if the display
case has been violently bumped. After the dust clears, the
Visitor finds that he is at the Stonehenge site of centuries
ago. The stones are no longer eroded but appear as they
did when the ancient astrological site was first built.
The Visitor must raise the megaliths and position them in
their proper places. When the Visitor is finished with the
game they will have completed a double ringed circle of
standing stones and lintels. When a shaft of light from
the summer solstice shines in the right place, the HOD is
- Leonardo's Workshop -
Filled with parts and plans. Build a working model of some
of his fantastic ideas and then watch them operate. This
is a virtual do-it-yourself construction kit.
- Surrealist Landscape
- Enter a Surrealist landscape. Arrange objects in various
aesthetic ways. If you arrange the objects in the right
way, and you stand in the correct position in relation to
the objects, a special optical illusion is revealed, ala
Salvadore Dali's "critical paranoia" images. The
hint is that you've encountered the completed painting and
you simply try to recreate it.
- Palace of Knossos - Based
on an FPS style game, the Visitor navigates through the
maze of the mythological Minotaur under the palace of Knossos.
Special power-ups allow the Visitor to leap into the air
and see a top down view of the entire labyrinth. At the
center of the maze is the dreaded Minotaur (half man, half
bull). The Visitor must slay him with a sword and escape.
Using a spool of yarn (given to the Visitor during an encounter
with Ariadne daughter of the King of Minos) the Visitor
can use this yarn to trace their way out of the labyrinth.
- Gordion Knot - Based
on the tale of the young Alexander the Great and the Gordion
knot. King Gordion stated that anyone who could untie his
knot puzzle would become ruler of the world. Alexander,
realizing the puzzle was impossible to solve, sliced it
through with his sword. Likewise, the only solution to this
puzzle in the Museum will be to find Alexander's sword and
use it to slice through the knot, just like him.
- Mummy's Organs - The
Visitor must insert a mummy's organs thus re-animating him.
The organs will be found in canopic jars. To read the organ
names inscribed on the jars, the Visitor will have to hold
them up to a mirror to read the backwards-written text.
Organs must be placed in the correct order. If the Visitor
puts the brain in first the mummy will give the Visitor
useful-if albeit comical-directions. After all, he's been
a mummy for five thousand years.
- Tower of Babel - Build
a very simple pyramid from stone blocks. The structure is
simple, but the goal is not. Each block has directional
symbols on its six faces. Build a path from the base of
the pyramid to the top. The solution isn't a straightforward
path upward, it is a circuitous route going up, down, sideways
- Punishment - Reconstruct
various devices used throughout the ages to torture and
punish, including The Rack, The Happy Gopher, The Guillotine,
The Chair, The Gallows, etc. Then try them out on some virtual
heretics and criminals.
- Weaponry - Another virtual
contruction kit. Assemble some basic weapon types including
a catapult, a pistol, crossbow, etc. Upon completion, try
your hand at destroying the intended target or victim.
- Mystery HOD - A very
special puzzle saved for the end. Solving it may require
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TO DESIGN DOC