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It is the highly creative and entertaining presentation of
the Items in this museum, done with wit, intelligence, humor
and style, that separates The Collector from the rest of the
gaming pack. Items are potentially active museum pieces that
inform and entertain. They are most often visually intriguing,
bizarre, unusual or outright creepy. Items in this virtual
museum, when clicked on become Displays, the more active form
in which the Items "come to life" and are literally
"self-explanatory". The information imparted from
these Displays is for entertainment and edification value
or to serve, enhance or expand the story behind the current
Vignette.
Encounters are chance meetings with "ghostly" inhabitants
of the museum, Encounters happen in Passageways mostly and
are often, but not necessarily related to a Vignette. They
seem to be random occurrences. The Visitor does not pro-actively
activate them.
At the start of the game the Galleries and Passageways are
rather sparse. As game progresses more Items appear for display.
So there are new things to find each time the Visitor revisits
a place. Solving HODs also helps populate the environment
with more Items.
GO
TO ITEMS & ENCOUNTERS PAGE
WATCH
FIRST "ENCOUNTERS" MOVIE
WATCH
SECOND "ENCOUNTERS" MOVIE
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