A: The initial release is currently only supported by iOS 4.0 and up on the iPhone 3GS and 4, and the 3rd and 4th generation iPod Touches.
If you are having troubles with the iPad app, upgrade to iOS 4.2
A: This is a bug particular to iPhone 3G. We are working on a fix.
A: Approximately 650 MB.
A: We recommend downloading to your PC/MAC and syncing from there.
A: All of the FMV remains in the game, including the footage that goes with the Microscope, Piano, and Knife puzzles.
A: We are looking at all the possibilities now. We hope to include one or more of these puzzles in a future update or in a separate application. Since the puzzles need to be rebuilt from scratch, we have a number of creative options available to us. Management is aware of the regard and affection our fans have for the AI engine in the Microscope puzzle, and we are looking at preserving that piece of work in a new, and even more advanced iteration. The Pentagon/Knife Puzzle was too small to be effectively played on the iPhone and iPod touch. We continue to experiment and hope to make it playable for a future update.
A: Yes. At the start of the game, touch the screen and move the cursor to the pyramid at the bottom right hand side of the Sphinx board to display HELP.
A: At this time, our development team is focused on porting our existing game titles to iOS. However, The 7th Guest and The 11th Hour for PC are now available for purchase on DotEmu.com as digital download, DRM free and will be available soon at GOG.com. As resources become available, we will carefully evaluate other platforms and devices, then proceed accordingly.
A: Once we get these ports released, we expect to have the resources to develop new projects. We're committed to doing that and excited to get started. We know our fans would love a sequel, so The 7th Guest III is definitely part of our planning process. There is even discussion about a prequel. Our team has already come up with some exciting ideas involving multiple players, social networking, and the frontier of geo-location. The most important thing right now is to reconnect with our existing fan base, release great games, and run a solid business operation going forward.
A: All of the original FMV is being used for the port. And curiously, the iPhone version uses the original game script and game assets - it looks great on the Retina display. The port authentically captures the look and feel of the game, original game play and the original story line. We have made adjustments to make it touch friendly and a few other iOS enhancements to make it more comfortably fit the platform. With the intuitive ease of the touchscreen user interface and the speed and responsiveness of the platform, performance is better than ever. It is as if the game was originally designed for touchscreen devices.
A: Rob Landeros and many fans have experienced disappointment as other groups unsuccessfully tried to pick up where Trilobyte left off. Earlier this year, Rob had a conversation with Charlie McHenry about timing and bringing these games to mobile devices which is a market that is more accessible for smaller developers and provides a platform that is perfect for the games we want to do. Charlie invited his veteran programming associate into the conversation, John Fricker. Their conclusion was that the time was right to bring these games back into the marketplace on new mobile platforms.
A: Trilobyte Games, LLC is a separate entity established summer of 2009 to develop and market properties owned by Trilobyte, Inc. Rob Landeros, original co-founder of Trilobyte, is the majority partner in the new company. Trilobyte owns the rights to gaming properties The 7th Guest and its sequel, The 11th Hour and, a number of other game titles that it plans to bring to mobile devices.
A: Trilobyte Games, LLC was formed in the summer of 2009 in Southern Oregon's Rogue Valley by: